My name is Robert. I love building consumer experiences. I'm passionate about experiences that help people in their daily lives. From educational apps that teach you new things, business apps that make your job easier, to game experiences when you need that little break from life.
In my free time you'll find me writing, illustrating children books, jogging along the coast or participating in a local race. I'm also a 3d printing enthusiast and enjoy creating a variety of different designs.
Native Design, Mobile UX Trends, New App Development, Feature Roadmap, Onboarding, Human-centered Design, Pitch Process, UX/UI Design, Art Direction, App Development, 3d Development/Unity, Web Design, Rich Media Advertising, Illustration, Animation, Audio
Sketch, Zeplin, Invision, Proto.io, Articulate 360, Axure, Principle, Framer, Flash, Photoshop, Illustrator, After Effects, Premiere, Jira, Unity, Maya, Google Docs, Sheets, Slides, MS Office, HTML, CSS, JavaScript
Otter.ai
Principal Product Designer, Jan 2019 - Present
Responsible for Otter.ai product design to help define the future of note-taking and sharing of conversations
• Delivering cohesive design language for all offerings across all platforms iOS, Android, and Web
• Working across disciplines delivering design solutions that drive growth and measurable outcomes
• Leading design process from user research, rapid prototypes, user testing, wireframes, final designs, to tracking performance
• Providing creative strategy for email, web site, print, social experiences that drive retention
Mozilla
Senior UX/UI Designer, Sep 2018 - Jan 2019
• Effectively communicate interaction ideas through wireframes, prototypes, style guides, and user flows
• Conducting user testing to improve and validate design decisions. Includes writing scripts, conducting the tests, and evaluating the data to formulate next steps
• Building fast, prototypes for testing in incision and usertesting.com
• Delivering polished visual design that connects with target audience and aligns with style guide
• Perform design QA to improve product during implementation phase, working closely with developers for rapid iteration
Good&Co
Director of Product Design, Aug 2017 - Mar 2018
Directing creative design solutions and leadership for smart hiring and team fit culture analytic tools
• Provide design leadership and direction on B2C and B2B projects including iOS, Android, and Web apps
• Directing and maintaining design process and strategy internally and on client facing projects
• Implemented all phases of design including planning, research, concept development, prototyping, testing, visual design, and asset hand-off
• Manage and mentor designers to develop and utilize design thinking methods, UX best practices, technical skills, and career path
Exploriverse
Director of Product Design/Founder, Jun 2013 - Aug 2017
Create children educational apps focusing on Common Core Math, Language Arts, Science, and Social Studies for the classroom and homeschool parents
• Design UX, prototype, and document app ideas to be built by external development team
• Illustrate, animate game graphics, and user interface. Manage outsourcing of external art and animation needs
• Design of Common Core educational curriculum and approach on tracking and displaying user behavioral data
• Establish app testing process and validation, along with rapid iteration process
PokerStars
Director of User Experience, Sep 2013 - Dec 2013
Provide expertise and recommendations on industry standards and problem solving for web and mobile Poker experiences
• Build and present game vision/ideas in the form of PowerPoint and rapid prototypes
• Design and document standards, guidelines, user flow, and wireframes for a clear understanding of scope and functionality
• Mentor, manage and instruct foreign design team across the globe
Zynga
Director of User Experience, Jun 2010 - Jun 2013
Set new standards for interface design and storytelling for mobile and web platforms that surpassed business goals and delivered millions in revenue
• Establish and maintain UX/UI best practices that meet player expectations and strengthen brand and share across departments
• Develop UX creative processes that foster design of compelling experiences through flow diagrams, wireframes, and prototypes
• Initiate a UI pipeline on a live game delivering to fast paced development cycles while maintaining quality and promoting cost effective development
• Perform A/B & usability testing and data assessment to iterate on FTUE, core UX and maximize spending
• Growing a team, mentoring talent, and sharing knowledge on site and across many games
• Provided vision for UI look and feel through style guides
Electrotank
Director of Creative/Co-Founder, Jun 2001 - Jun 2011
Conceptualize, design and manage the production of online Flash games and virtual worlds
• Define and develop new cutting-edge, well-balanced online gaming experiences
• Oversee the Master Game Design Documentation process
• Manage in-house art creation and third-party production cycles / assignments
• Work with prospective clients to translate vision into profitable gaming brands
The Art Institute of Seattle 1996-1998 Associate of Applied Arts in Computer Animation